# alivemachine - alivemachine I am an artist and a designer. I grew up and was trained in France. I now live and learn in the US. I like creating experiences that make you feel alive. This gallery gives you a span of my work in Audio/Visual (A/V), Cross Reality (XR), User Experience (UX), Artificial Intelligence (AI) and arts. Reach out to hi@alivemachine.io and let's chat about your project! or follow me on any platform! ## Motion Drawing URL: https://alivemachine.io/portfolio/motiondrawing/ Date: 2011 Context: Student team Categories: User Experience (UX) Tools and skills: Processing, Arduino, Xbox 360 Kinect Interactive installation based on the use of the card Arduino. Produced in less than a week as part of my course in L'Ecole de Design Nantes Atlantique. This project also uses the technology of Kinect, the software Processing, some bricks of Lego and three servo-motors. The system tracks the movement of the hand and processes the X, Y and Z position variables to move the chosen pencil on a paper. Video edited by [Benoit Senand](http://www.benoitsenand.com). Awards: - [Laval Virtual 2012](http://www.laval-virtual.org) International Exhibition Media: - http://player.vimeo.com/video/36111227?title=0&byline=0&portrait=0 - https://alivemachine.io/image/galeriehd/DSC_5313.jpg - https://alivemachine.io/image/galeriehd/schemaelectriquemotiondrawing.jpg - https://alivemachine.io/image/galeriehd/DSC_5314.jpg - https://alivemachine.io/image/galeriehd/DSC_5315.jpg ## The ARC Reactor URL: https://alivemachine.io/portfolio/arc/ Date: 2012 Context: Individual Making of the ARC Reactor from the Jon Favreau's movie Ironman (2008) Media: - https://alivemachine.io/image/galeriehd/IMG_52272.jpg - https://alivemachine.io/image/galeriehd/IMG_52362.jpg - https://alivemachine.io/image/galeriehd/IMG_52322.jpg - https://alivemachine.io/image/galeriehd/arc_reactor_plans.jpg - https://alivemachine.io/image/galeriehd/arc_plans.jpg ## ParisFX 2012 URL: https://alivemachine.io/portfolio/parisfx/ Date: 2012 Context: Individual Categories: Audio/Visual (A/V) Tools and skills: Art conception, 3DS Max, VRay, Photoshop Production of the teaser for the event [ParisFX](http://www.parisfx.fr). Making of the drone: conception, modeling, rigging. Other tasks: ground, manhole. Media: - http://www.dailymotion.com/embed/video/xvbcnr - https://alivemachine.io/image/galeriehd/drone001.jpg - https://alivemachine.io/image/galeriehd/drone002.jpg - https://alivemachine.io/image/galeriehd/drone007.jpg - https://alivemachine.io/image/galeriehd/drone008.jpg - https://alivemachine.io/image/galeriehd/drone003.jpg - https://alivemachine.io/image/galeriehd/drone004.jpg - https://alivemachine.io/image/galeriehd/drone005.jpg - https://alivemachine.io/image/galeriehd/drone006.jpg ## Epsilon 48 URL: https://alivemachine.io/portfolio/epsilon/ Date: 2013 Context: Individual student Categories: Audio/Visual (A/V) Tools and skills: 3DS Max, Photoshop Character design and modeling in low-poly for a science-fiction game. Made in few weeks as part of my course at L'Ecole de Design Nantes Atlantique. Media: - https://alivemachine.io/image/galeriehd/epsilon1.jpg - https://alivemachine.io/image/galeriehd/epsilon2.jpg - https://alivemachine.io/image/galeriehd/epsilon3.jpg - https://alivemachine.io/image/galeriehd/epsilon4.jpg - https://alivemachine.io/image/galeriehd/epsilon5.jpg - https://alivemachine.io/image/galeriehd/epsilon41.gif - https://alivemachine.io/image/galeriehd/epsilon42.gif - https://alivemachine.io/image/galeriehd/epsilon43.gif ## Melodia - Laval Virtual 2013 game contest URL: https://alivemachine.io/portfolio/melo/ Date: 2013 Context: Student team Categories: User Experience (UX) Tools and skills: Unity 3D, Leap Motion, 3DSMax, Photoshop, Audacity Virtual Fantasy is a competition that take part of the Laval Virtual international exhibition where student teams work to create the best video game in less than 30 hours. We created Melodia. A first classical music approach for the young people that permit to discover the mains creations of the best composer in a dreamlike world inspired by the period of the artist. We developed the game with [Unity 3D](https://unity.com) and made the interaction with the motion-control [Leap Motion](https://www.ultraleap.com/leap-motion) to guide the ship. With [Benoit Senand](http://www.benoitsenand.com), [Marc Teyssier](http://www.marcteyssier.com), [Vincent Lorant](http://www.vincentlorant.com). Awards: - Laval Virtual 2013 International Exhibition Media: - http://player.vimeo.com/video/62777345?title=0&byline=0&portrait=0 - https://alivemachine.io/image/galeriehd/FM6A76342.jpg - https://alivemachine.io/image/galeriehd/screenshot1.jpg - https://alivemachine.io/image/galeriehd/melo3d.jpg - https://alivemachine.io/image/galeriehd/melo3d02.jpg - https://alivemachine.io/image/galeriehd/animeBoat.gif - https://alivemachine.io/image/galeriehd/hindenburg1.jpg - https://alivemachine.io/image/galeriehd/hindenburg2.jpg ## Hardis Dashboard Concept Video URL: https://alivemachine.io/portfolio/hardis/ Date: 2013 Context: [EDNA](https://en.lecolededesign.com/) student team Client: Hardis Categories: Audio/Visual (A/V) Tools and skills: Motion design and creative direction, After Effects This motion graphic video has been made in one week with a few workmates for the Hardis Group. It is showing a concept of stock gestion dashboard for shops managers. I worked on the video concept, directed the shooting, worked on the storyboard, the animation design, and the editing. Media: - https://player.vimeo.com/video/110599446 - https://alivemachine.io/image/galeriehd/hardis02.jpg - https://alivemachine.io/image/galeriehd/hardis01.jpg ## Intelligence UI URL: https://alivemachine.io/portfolio/intel/ Date: 2013 Context: [Wildlife](http://whois.wildlife.la/) Client: Wildlife Categories: Audio/Visual (A/V) Tools and skills: After Effects A bunch of interfaces animations I have done in the style of the Intelligence TV show from CBS during my internship at Wildlife. This content originally created for a web experience hasn't finally been used. Every animation here has the particularity of either playing in loop or being playable for unlimited time without any loop sequence because of javascript code I have written. Media: - https://alivemachine.io/image/galeriehd/AssetUI06.gif - https://alivemachine.io/image/galeriehd/AssetUI01.gif - https://alivemachine.io/image/galeriehd/AssetUI02.gif - https://alivemachine.io/image/galeriehd/AssetUI03.gif - https://alivemachine.io/image/galeriehd/AssetUI04.gif - https://alivemachine.io/image/galeriehd/AssetUI05.gif ## Travel + SocialGood URL: https://alivemachine.io/portfolio/travel/ Date: 2013 Context: [Wildlife](http://whois.wildlife.la/) Client: Wildlife Categories: Audio/Visual (A/V) Tools and skills: Motion design, After Effects, 3DS Max, VRay, RayFire, Photoshop, Illustrator Travel+SocialGood video is a project I worked on has motion designer at Wildlife. I drew the storyboard from the voice over written by the client and designed multiple graphic styles. I developed four concepts chosen by the client and all frames of the final one selected for the animation. Then I worked on all the 3D modelisations, texturing, rendering and animations, and the 2D animations. Media: - https://player.vimeo.com/video/87031813?title=0&byline=0&portrait=0 - https://alivemachine.io/image/galeriehd/travel_concept.jpg - https://alivemachine.io/image/galeriehd/travel_story.jpg - https://alivemachine.io/image/galeriehd/travel_graphism.jpg - https://alivemachine.io/image/galeriehd/travel_graphselection.jpg - https://alivemachine.io/image/galeriehd/travel_graphstory.jpg - https://alivemachine.io/image/galeriehd/travel_anim01.gif - https://alivemachine.io/image/galeriehd/travel_anim02.gif - https://alivemachine.io/image/galeriehd/travel_anim03.gif - https://alivemachine.io/image/galeriehd/travel_hdframe01.jpg ## Solar Power in Arizona URL: https://alivemachine.io/portfolio/solar/ Date: 2013 Context: [Wildlife](http://whois.wildlife.la/) Client: Wildlife Categories: Audio/Visual (A/V) Tools and skills: After Effects Motion design work Media: - https://www.youtube.com/embed/0E-nazYOC3A ## Sillage URL: https://alivemachine.io/portfolio/sillage/ Date: 2013 Context: [EDNA](https://en.lecolededesign.com/) student team project Categories: User Experience (UX) Tools and skills: Web design and UX design, After Effects, Photoshop, Illustrator Sillage is a plateform prototype we created for Orange for sharing user's stories. Inhabitants of a city write stories they have been witnessing, or stories they heard of and locate it on a map so they can share the local history with tourists, travelers, and other inhabitants. It has been made with Marc Teyssier. We developed the entire UX/UI. Media: - http://player.vimeo.com/video/110618047?title=0&byline=0&portrait=0&color=ffffff - https://alivemachine.io/image/galeriehd/sillage01.jpg - https://alivemachine.io/image/galeriehd/sillage02.jpg ## Stuart URL: https://alivemachine.io/portfolio/stuart/ Date: 2014 Context: [EDNA](https://en.lecolededesign.com/) student team project Categories: User Experience (UX) Tools and skills: UX design, Arduino, Unity, 3DS Max Stuart is a mixed reality system. During this dynamic experience the user can interact with the physical objects on the scene through a virtual control. A first version has been made for the contest and exhibition of [Laval Virtual 2014](http://www.laval-virtual.org). This version has been developed and improved for the [IVRC](http://ivrc.net/2014/en/) contest and exhibition. With [Benoit Senand](http://www.benoitsenand.com), [Marc Teyssier](http://www.marcteyssier.com). Media: - https://player.vimeo.com/video/118125919?color=ffffff&title=0&byline=0&portrait=0 - http://player.vimeo.com/video/88600117?title=0&byline=0&portrait=0&color=ffffff - https://alivemachine.io/image/galeriehd/stuart01.jpg - https://alivemachine.io/image/galeriehd/1397222319524.jpg - https://alivemachine.io/image/galeriehd/1397222319525.jpg - https://alivemachine.io/image/galeriehd/stuart_conceptart.jpg - https://alivemachine.io/image/galeriehd/MVI_3821gif_1_1.gif - https://alivemachine.io/image/galeriehd/Stuartprint.gif ## MatPat's Game Lab URL: https://alivemachine.io/portfolio/gamelab/ Date: 2016 Context: [Specular Theory](http://www.speculartheory.com/) Client: Youtube Categories: Cross Reality (XR) Tools and skills: Creative thinking and direction, After Effects, Photoshop, Illustrator, Blender, Autopano Specular Theory got contacted by [Youtube Red](https://www.youtube.com/red) to produce a series of 8 episodes in 360 for the famous podcaster [MatPat](https://www.youtube.com/user/MatthewPatrick13). I worked as a lead designer on the series and crafted narrative or spectacular episodes inspired from the world of the video games like [Rocket League](http://www.rocketleaguegame.com/), [Keep Talking and Nobody Explodes](http://www.keeptalkinggame.com/) or [Mirror's Edge](http://www.mirrorsedge.com). First involved in the creative directions of the 360 show I created scripts and storyboards specifically dedicated to 360, using the surrounding space and the spatial sound as entire elements of the story. I directed a few of them or was involved as a VFX supervisor during the production. I then worked as a lead VFX designer on the post-production. For more information, visit [matpatsgamelab.withyoutube.com](https://matpatsgamelab.withyoutube.com/) Awards: - Winner of the [Streamy Award 2016](https://www.streamys.org/) in the category Best 360 Experience. Media: - https://www.youtube.com/embed/JDN6NCnknvc?list=PLOl4b517qn8g8JHBXhiO1fpwa5meQSsX4 - https://www.youtube.com/embed/EEEtsd6Targ - https://alivemachine.io/image/galeriehd/gamelab04.jpg - https://www.youtube.com/embed/p51jhLQFkmY - https://alivemachine.io/pdf/KEEP%20TALKING_360_boards_02.10.16.pdf - https://alivemachine.io/image/galeriehd/gamelab02.jpg - https://alivemachine.io/image/galeriehd/gamelab05.jpg - https://www.youtube.com/embed/1LDIeHjFvJA - https://alivemachine.io/pdf/Armytruckstoryboard.pdf - https://alivemachine.io/image/galeriehd/gamelab01.jpg - https://alivemachine.io/image/galeriehd/gamelab21.jpg - https://alivemachine.io/image/galeriehd/gamelab22.jpg - https://alivemachine.io/image/galeriehd/gamelab24.png - https://alivemachine.io/image/galeriehd/gamelab25.png - https://www.youtube.com/embed/wJHW-k_R6O4 - https://alivemachine.io/pdf/ForHonor_Storyboard.pdf - https://alivemachine.io/image/galeriehd/gamelab10.png - https://alivemachine.io/image/galeriehd/gamelab11.png - https://alivemachine.io/image/galeriehd/gamelab12.png - https://alivemachine.io/image/galeriehd/gamelab13.png - https://alivemachine.io/image/galeriehd/gamelab15.jpg - https://alivemachine.io/image/galeriehd/gamelab16.jpg - https://alivemachine.io/image/galeriehd/gamelab17.jpg - https://alivemachine.io/image/galeriehd/gamelab18.jpg - https://alivemachine.io/image/galeriehd/gamelab19.jpg - https://www.youtube.com/embed/KzcOQkAwOTs - https://alivemachine.io/image/galeriehd/gamelab07.jpg - https://alivemachine.io/image/galeriehd/gamelab26.png - https://alivemachine.io/image/galeriehd/gamelab09.png - https://www.youtube.com/embed/YWWed2uN87k - https://alivemachine.io/image/galeriehd/gamelab06.jpg - https://www.youtube.com/embed/a5oH6pj_jsI - https://alivemachine.io/image/galeriehd/gamelab20.png ## Ghosts of Hogwarts URL: https://alivemachine.io/portfolio/hpproject/ Date: 2015 Context: personal Categories: Cross Reality (XR) Tools and skills: UX design, Unity, 3DS Max, Oculus This VR experience with the Oculus DK2 has been made with Unity 5 and 3DS Max. Extracting the models and textures from the Electronic Arts video game Harry Potter 5, I recreated a large part of the place. I redesigned the whole ambiance of the castle at night, placing lights, sounds and musics from the movies everywhere and make it reacting to the user presence. I tried to imagine a new way of carrying on the magic of Harry Potter world and experiencing the narration differently with Virtual Reality. [ProtoAwards 2015](https://www.protoawards.com/) in Best Student Experience category Repositories: - [v1](https://yelidmod.com/unity/hogwarts/) Media: - https://www.youtube.com/embed/ds1BNBdzONQ - https://alivemachine.io/image/galeriehd/hp_01.jpg - https://alivemachine.io/pdf/CreativeDeck_02.pdf - https://alivemachine.io/image/galeriehd/hp_02.jpg - https://alivemachine.io/image/galeriehd/hp_03.jpg - https://alivemachine.io/image/galeriehd/hp_04.jpg - https://alivemachine.io/image/galeriehd/hp_05.jpg - https://alivemachine.io/image/galeriehd/hp_06.jpg - https://alivemachine.io/image/galeriehd/hp_07.jpg ## 360 California Love URL: https://alivemachine.io/portfolio/surf/ Date: 2015-2016 Context: [Specular Theory](http://www.speculartheory.com/) Client: Specular Theory Categories: Cross Reality (XR) Tools and skills: Technical design, UX design, After Effects, Autopano, Custom rigs, Google Jump, HTC Vive, Oculus I have been experimenting with the Virtual Reality company Specular Theory for two years as a Lead Designer and Creative Director. Concepting and assembling customized camera rigs or operating other high-end VR camera devices like the [Google Jump](https://vr.google.com/jump/) camera. Thinking through the technical or physical constraints brought by the shooting device or any head mounted device (Oculus DK2 and CV1, Samsung Gear, Vive, Cardboard...). Shooting in all sorts of environments and situations. Learning methodes and tricks to stitch and stabilize footages to create the best immersive content. Media: - https://www.youtube.com/embed/CcOkLNQMSSU - https://www.youtube.com/embed/KjGkRL8Ks5s - https://www.youtube.com/embed/wpSWkvq3lOk - https://www.youtube.com/embed/TFRwWpNFxWE - https://www.youtube.com/embed/advQFkWdxbg - https://www.youtube.com/embed/6Ncaj9QT8E8?si=yJlTZfSbFF1Y4MBV - https://alivemachine.io/image/galeriehd/surf001.jpg - https://alivemachine.io/image/galeriehd/surf002.jpg - https://alivemachine.io/image/galeriehd/surf003.jpg - https://alivemachine.io/image/galeriehd/surf004.jpg - https://alivemachine.io/image/galeriehd/surf005.jpg - https://alivemachine.io/image/galeriehd/surf006.jpg - https://alivemachine.io/image/galeriehd/surf007.jpg - https://www.youtube.com/embed/VtgKtV1RBtc - https://www.youtube.com/embed/0lXZY0l6748 - https://www.youtube.com/embed/ONOkT892hQw?si=Uw2zbmiFy_js6TBv ## Making a language URL: https://alivemachine.io/portfolio/posts/ Date: 2017 Context: personal Categories: Audio/Visual (A/V), Art Getting in touch with composition, volumes, light and shadows, mouvement, on music from Ultra Sheriff, Logic, Boys Noize, Chemical Brothers, Massive Attack, The Prodigy, Chrome Sparks... Media: - https://alivemachine.io/image/galeriehd/posts01.mp4 - https://alivemachine.io/image/galeriehd/posts02.mp4 - https://alivemachine.io/image/galeriehd/posts03.mp4 - https://alivemachine.io/image/galeriehd/posts04.mp4 - https://alivemachine.io/image/galeriehd/posts05.mp4 - https://alivemachine.io/image/galeriehd/posts06.mp4 - https://alivemachine.io/image/galeriehd/posts07.mp4 - https://alivemachine.io/image/galeriehd/posts08.mp4 - https://alivemachine.io/image/galeriehd/posts09.png - https://alivemachine.io/image/galeriehd/posts10.mp4 - https://alivemachine.io/image/galeriehd/posts11.mp4 - https://alivemachine.io/image/galeriehd/posts12.mp4 - https://alivemachine.io/image/galeriehd/posts13.mp4 ## No Future URL: https://alivemachine.io/portfolio/nofuture/ Date: 2016 Context: personal Categories: Cross Reality (XR), Audio/Visual (A/V) Tools and skills: Art and creative thinking, 3DS Max, After Effects An experimental artwork willing to use the language of VR in its complete uniqueness. To express things in a way that any other medium would fail to express. Awards: - Selected by the [World VR Forum](http://worldvrforum.com/) for the [NAB Show Shanghai’s 2016 VR festival](http://www.nabshowshanghai.com/enNABweb/). Links: - [meob_ph2_screen](https://alivemachine.io/other/phase2_screen/meob_ph2_screen.html) - [More immersive experiments](https://www.youtube.com/playlist?list=PLJ-pm1PSLZ1YvJFDnIoQ-1weKYzY-Mn_S) Media: - https://www.youtube.com/embed/E94HV9msaRg?list=PLJ-pm1PSLZ1YvJFDnIoQ-1weKYzY-Mn_S - https://alivemachine.io/image/galeriehd/Breakdown_Poster01.jpg - https://www.youtube.com/embed/gEeCAzDLYew - https://alivemachine.io/image/galeriehd/Breakdown_Poster06.jpg - https://alivemachine.io/image/galeriehd/Breakdown_still_05.png - https://www.youtube.com/embed/hDQs8aStrU0 - https://alivemachine.io/image/galeriehd/anouk%20(1).png - https://alivemachine.io/image/galeriehd/anouk%20(2).png - https://alivemachine.io/image/galeriehd/anouk%20(3).png - https://alivemachine.io/image/galeriehd/anouk%20(4).png - https://alivemachine.io/image/galeriehd/anouk%20(5).png - https://www.youtube.com/embed/Z3CFIqhG7-A?si=yayxplHFLpqPzoEz ## Airplane cabin VR showcase URL: https://alivemachine.io/portfolio/zodiac/ Date: 2017 Context: Specular Theory Client: Zodiac Aerospace Categories: Cross Reality (XR) Tools and skills: UX design, Unity, 3DS Max, V-Ray, Vive A room-scaled VR experience I conceived and crafted with Unity 5 to showcase the first class cabin of a new airplane. The user can walk and modify the settings of the cabin as well as trigger certain elements like watching the TV or adjust the seating with a simple interface. I baked all the lights with the V-Ray renderer to have the highest ray-tracing quality in real-time. (The screenshots are from Unity.) I additionally built a mixed-reality camera in order to demonstrate the final product. Media: - https://alivemachine.io/image/galeriehd/Zodiac01.jpg - https://alivemachine.io/image/galeriehd/Zodiac02.jpg - https://alivemachine.io/image/galeriehd/Zodiac03.jpg - https://alivemachine.io/image/galeriehd/Zodiac04.jpg - https://alivemachine.io/image/galeriehd/ZA_MR02.mp4 ## The Haptic Forest URL: https://alivemachine.io/portfolio/emerge/ Date: 2017 Context: Freelance Client: Emerge Categories: Cross Reality (XR) Tools and skills: UX design, Unity, Emerge VR A room-scaled VR experience I conceived and crafted with Unity 5 to demonstrate the capabilities of the Emerge VR haptic feedback. The user explores and interacts with a magical forest by touching a leaf which triggers events. Media: - https://alivemachine.io/image/galeriehd/Emerge-stormy_01.mp4 - https://alivemachine.io/image/galeriehd/emerge02.jpg - https://www.youtube.com/embed/tePnht30bH8?list=PLJ-pm1PSLZ1YvJFDnIoQ-1weKYzY-Mn_S - https://alivemachine.io/image/galeriehd/emerge01.jpg - https://alivemachine.io/image/galeriehd/emerge04.jpg - https://alivemachine.io/image/galeriehd/emerge03.jpg ## Trips URL: https://alivemachine.io/portfolio/thewave/ Date: 2017 Context: Freelance Client: The Wave Categories: Cross Reality (XR), Audio/Visual (A/V) Tools and skills: Art Direction, HTC Vive, Unity, 3DS Max A series of three short HTC Vive experimental experiences. Created for [TheWaveVR](http://thewavevr.com/) as part of their 'trip' functionality allowing users to enjoy short psychedelic experiences made by various artists. Entirely thought and developed by myself in one month. The only requirements were to be interactive, the user to possess an avatar and to be integrable into their system using their API. It was made with Unity and it all runs at 90fps on a 970 GTX graphic card. Media: - https://player.vimeo.com/video/252940519 - https://alivemachine.io/image/galeriehd/TW_still01.jpg - https://player.vimeo.com/video/252941987 - https://player.vimeo.com/video/254007160 - https://alivemachine.io/image/galeriehd/TW_Trips01.jpg - https://alivemachine.io/image/galeriehd/TW_Trips02.jpg - https://alivemachine.io/image/galeriehd/TW_Trips03.jpg - https://www.youtube.com/embed/h6qiTqNcMtk?si=1sXKn7FpXHZaPswn ## Driverless URL: https://alivemachine.io/portfolio/hitachi/ Date: 2017 Context: [slain x dav](https://alivemachine.io/slainxdav/) Client: Hitachi Categories: Cross Reality (XR), Audio/Visual (A/V) Tools and skills: Directing, 3DS Max, After Effects Driverless is a 360 experience that I directed with Caleb Slain for the group Hitachi, Ltd. It is a conceptual vision of Hitachi's Automotive System Sensor Fusion. The idea was to create a meaningful never-ending traveling through a visionary world of harmony and symbiose. Then, most of the time was spent experimenting on the animatic to create an audacious and spectacular animation achievable under heavy time/budget constraints and most importantly viewer-friendly. I gathered and supervised with Caleb the CGI team on modelling and texturing and then I lighted and rendered everything with Redshift. I edited and composited with After Effects. The video was done in a record time of 2 months for the Tokyo Motor Show 2017. It was produced by Tobogganz, Inc. Links: - [slain x dav](https://alivemachine.io/slainxdav/) Media: - https://player.vimeo.com/video/242661183?h=59dc0f7a8a - https://www.youtube.com/embed/jm_5XKX6oII?list=PLJ-pm1PSLZ1YvJFDnIoQ-1weKYzY-Mn_S - https://alivemachine.io/image/galeriehd/hitachi01.jpg - https://alivemachine.io/image/galeriehd/hitachi02.jpg - https://alivemachine.io/image/galeriehd/hitachi13.jpg - https://alivemachine.io/image/galeriehd/hitachi14.jpg - https://alivemachine.io/image/galeriehd/hitachi03.jpg - https://alivemachine.io/image/galeriehd/hitachi04.jpg - https://alivemachine.io/image/galeriehd/hitachi05.jpg - https://alivemachine.io/image/galeriehd/hitachi06.jpg - https://alivemachine.io/image/galeriehd/hitachi07.jpg - https://alivemachine.io/image/galeriehd/hitachi08.jpg - https://alivemachine.io/image/galeriehd/hitachi09.jpg - https://alivemachine.io/image/galeriehd/hitachi10.jpg - https://alivemachine.io/image/galeriehd/hitachi11.jpg - https://alivemachine.io/image/galeriehd/hitachi15.gif - https://alivemachine.io/image/galeriehd/InstaPoster04.png - https://alivemachine.io/image/galeriehd/InstaPoster05.png - https://alivemachine.io/image/galeriehd/hitachi12.jpg ## MEZO URL: https://alivemachine.io/portfolio/mezo/ Date: 2018 Context: Secretmap Client: VRLA Categories: Cross Reality (XR), User Experience (UX) Tools and skills: Art Direction, UX Design, Unity, Hololens, 3DS Max, After Effects Mezo is a mixed-reality experience in partnership with [LACMA](http://www.lacma.org/) that launched at [VRLA 2018](https://virtualrealityla.com/). Christian Falstrup and I worked on the creation of a transmedia experience gathering AR ([Microsoft Hololens](https://www.microsoft.com/en-us/hololens)), lighting design ([Ducklights](https://www.ducklights.com/)), spatial sound ([NoctVRnal](http://www.noctvrnal.com/)), music production ([Cody Tarpley](https://www.codytarpleyy.com/)), web design, scent programmation, dance ([Neaz Kohani](https://www.neazkohani.com/)) and social platforms (Instagram, Facebook and Youtube). From the conception of a world book constituting the guideline for all artists and collaborators to participate to the creation, to the design of the User-Experience throughout the different stages of immersion. The idea was to create a multi-faceted holistic experience with multiple levels of approach where each discipline completes a narrative arch. My participation as a Design Director was focused on delivering a coherent narrative experience on all platforms. I also prototyped and supervised the development of the AR app, created the LED content on the temple, all the printing (posters, flyers), designed and coded the [website](http://mezo.world) and created the CG [trailer](https://vimeo.com/266919835): Links: - [secretmap.world](https://alivemachine.io/secretmap/) - [mezo.world](https://alivemachine.io/other/mezo/) - [secretmap.com](https://secretmap.com/) Media: - https://alivemachine.io/image/galeriehd/mezo09.jpg - https://alivemachine.io/image/galeriehd/Mezo_prev01.mp4 - https://alivemachine.io/image/galeriehd/mezo01.jpg - https://alivemachine.io/image/galeriehd/mezo03.jpg - https://player.vimeo.com/video/271515168 - https://alivemachine.io/image/galeriehd/mezo_12.jpg - https://alivemachine.io/pdf/Copy%20of%20Mezo%20Micro%20Bible.pdf - https://alivemachine.io/image/galeriehd/mezo04.jpg - https://alivemachine.io/image/galeriehd/mezo_13.jpg - https://alivemachine.io/pdf/Mezo%20Introduction%20TEMPLATE.pdf - https://alivemachine.io/image/galeriehd/mezo_vid01.mp4 - https://alivemachine.io/other/mezo/Images/photo08.jpg - https://alivemachine.io/image/galeriehd/mezo05.jpg - https://alivemachine.io/image/galeriehd/mezo07.jpg - https://alivemachine.io/image/galeriehd/instaphotosMezo.jpg - https://player.vimeo.com/video/266919835 - https://www.youtube.com/embed/zPJ9fNWjlnM - https://alivemachine.io/image/galeriehd/mezo08.jpg - https://alivemachine.io/image/galeriehd/mezo_14.jpg - https://alivemachine.io/image/galeriehd/mezo10.jpg - https://alivemachine.io/image/galeriehd/mezo_19.jpg - https://alivemachine.io/pdf/Quantum%20Forest%20Concept%20Deck.pdf - https://alivemachine.io/image/galeriehd/mezo11.jpg - https://alivemachine.io/pdf/Aquarius.pdf - https://alivemachine.io/image/galeriehd/mezo_15.png - https://alivemachine.io/image/galeriehd/mezo_17.png - https://alivemachine.io/image/galeriehd/mezo_18.png - https://alivemachine.io/image/galeriehd/Sm_website01.jpg - https://alivemachine.io/pdf/Secretmap%20-%20B%20I%20B%20L%20E.pdf - https://alivemachine.io/pdf/Secretmap%20-%20process%20deck.pdf ## Gravity Jet Suit L.A. Premiere URL: https://alivemachine.io/portfolio/gravity/ Date: 2019 Context: Secretmap Client: Gravity Categories: Cross Reality (XR), User Experience (UX) Tools and skills: Art Direction, UX/UI Design, Unity, 3DS Max, After Effects With the team of [Mezo](https://alivemachine.io/#mezo) and after founding [Secretmap](http://www.secretmap.com/), we collaborated with [Gravity](https://gravity.co/) to premiere their Jet Propulsion Suit to investors and partners in Los Angeles. We created an immersive and interactive light show while upgrading our synchronization technology to mobile. The audience was able to interact in a shared AR environment with the lighting and sound system while the narration unfolded. I created the entire UI/UX as well as the visuals and branding for the experience. Media: - https://alivemachine.io/image/galeriehd/Gravity12.jpg - https://player.vimeo.com/video/294751498 - https://alivemachine.io/image/galeriehd/Gravity01.jpg - https://alivemachine.io/image/galeriehd/Gravity02.jpg - https://alivemachine.io/pdf/GravityEvent_ExpLayout01.pdf - https://alivemachine.io/image/galeriehd/Gravity03.jpg - https://alivemachine.io/image/galeriehd/Gravity05.jpg - https://alivemachine.io/image/galeriehd/Gravity06.jpg - https://alivemachine.io/image/galeriehd/GravityAR_demo01-sd.mp4 - https://alivemachine.io/image/galeriehd/GravityApp_01-544p-sd.mp4 - https://alivemachine.io/image/galeriehd/Gravity04.jpg - https://alivemachine.io/image/galeriehd/GravityApp_02-544p.mp4 - https://alivemachine.io/image/galeriehd/Gravity11.jpg - https://alivemachine.io/image/galeriehd/Gravity07.jpg - https://alivemachine.io/pdf/Gravity%20-%20Wireframe.pdf - https://alivemachine.io/image/galeriehd/Gravity08.jpg - https://alivemachine.io/pdf/Gravity%20World%20Book.pdf - https://alivemachine.io/image/galeriehd/Gravity09.jpg - https://alivemachine.io/pdf/Gravity-String%20-%20UX.pdf - https://alivemachine.io/image/galeriehd/7D.mp4 ## Innerspace URL: https://alivemachine.io/portfolio/innerspace/ Date: 2019 Context: Secretmap Client: Secretmap Categories: Cross Reality (XR), User Experience (UX) Tools and skills: Art Direction, UX/UI Design, Unity, 3DS Max, After Effects With the team of [Mezo](https://alivemachine.io/#mezo) and after founding [Secretmap](http://www.secretmap.com/) we designed the event experience. People embark in an AR journey and walk through a festival of immersive digital experiences and sponsored brand activations. The app is from our collaboration with the Teleportal team and displays virtual sculptures and animations as well as physical responses like lights moving and changing colors, audio and smoke effects. The room was equipped with VR headsets, LED walls and a 360 projection dome. Media: - https://www.youtube.com/embed/2UHlUbXrtkw - https://www.youtube.com/embed/WftVInop77M - https://alivemachine.io/image/galeriehd/innerspace_2.mp4 - https://alivemachine.io/image/galeriehd/innerspace_3.mp4 - https://alivemachine.io/image/galeriehd/innerspace_6.jpg - https://alivemachine.io/image/galeriehd/innerspace_8.jpg - https://alivemachine.io/image/galeriehd/innerspace_7.jpg - https://alivemachine.io/image/galeriehd/innerspace_4.jpg ## Shaed URL: https://alivemachine.io/portfolio/shaed/ Date: 2018 Context: Freelance Categories: Audio/Visual (A/V) Shaed wanted to float, to bloom and to shine. I bounced and collaged, flower and design. They went on the radio after this tour. Might have my art inspire allure? Media: - https://www.youtube.com/embed/uvr3aeo7EWQ - https://alivemachine.io/image/galeriehd/shaed_01.jpg - https://www.youtube.com/embed/ds1lkob-w4E - https://www.youtube.com/embed/B2_GRYyQOHQ - https://www.youtube.com/embed/aFYreNcByBM ## Awareness app URL: https://alivemachine.io/portfolio/gol/ Date: 2019 Context: Freelance Client: ORA systems Categories: User Experience (UX) Tools and skills: Art Direction, UX/UI Design, Illustrator, Photoshop, After Effects [ORA](http://www.ora.systems/) reached out as an Art director to create the entire UX/UI for their new awareness self-development app. A design requiring a whole new way of thinking the experience: How can an interface promote free thinking, individual empowerment and liberation from addictive behaviours when the device itself is a vehicle for conformism, screen addiction and even mass control? Can a smartphone app liberate us? The app features an Artificial Intelligence interacting with the user through a customizable interface making the experience unique for everybody. Also featuring AR elements, location-based immersive social experiences, journaling and a gamified narrative arch. Media: - https://alivemachine.io/image/galeriehd/GoLApp_fleet01.jpg - https://alivemachine.io/image/galeriehd/GoLApp_Duo01-544p.mp4 - https://alivemachine.io/image/galeriehd/GoLApp_Duo02-544p.mp4 - https://alivemachine.io/pdf/02%20BoL_architecture.pdf - https://alivemachine.io/image/galeriehd/GoLApp_wireframes.jpg - https://alivemachine.io/pdf/11%20GoL_Graphic01.pdf - https://alivemachine.io/image/galeriehd/GoLApp_fleet02.jpg - https://alivemachine.io/image/galeriehd/GoLApp_Solo01-544p.mp4 - https://alivemachine.io/pdf/01%20BoL_concept.pdf - https://alivemachine.io/pdf/Wireframe%20of%20the%20Golden%20Path.pdf ## Orage AI URL: https://alivemachine.io/portfolio/orage/ Date: 2020 Context: [maslo.ai](https://maslo.ai/) Client: maslo Categories: Artificial Intelligence (AI) Research on Artificial General Intelligence (AGI) at Maslo. In this work I lay out the basics of computational consciousness as part of the Machine and part of the Human, as well as my new generative creative process and art de vivre. This is my leap of faith into Art and my proposition as a Total Work of Art. I am mentored on creative, innovative and personal development. Links: - [A different idea of computation](https://www.youtube.com/playlist?list=PLJ-pm1PSLZ1bqWJqUZJftWtLuvLIIdMCa) - [Did We invent self aware AI?](https://alivemachine.medium.com/did-we-invent-self-aware-ai-d8bc5316fc8) - [General Theory of Consciousness](https://alivemachine.medium.com/general-theory-of-consciousness-1fefb1f9298a) - [self-creating-self-expressing-and-self-explaining-ai](https://medium.com/maslo/self-creating-self-expressing-and-self-explaining-ai-3d3fbe0e66a9) - [overview of the platform](https://docs.google.com/presentation/d/e/2PACX-1vSQwZYtF0HZdgvEo3t9V_2l89fhni3eqpqLsYIRLwh6iUlxH0FD6TmTCgTuGrPD1FEKWDb0b9L1lMw4/pub?start=false&loop=false&delayms=5000&slide=id.gf4bebf22fc_0_9) - [inside-the-growth-of-a-computational-being](https://medium.com/maslo/inside-the-growth-of-a-computational-being-28d61e7124db) - [Behavioral recognition to self-observation](https://medium.com/maslo/behavioral-recognition-to-self-observation-915c6e705f73) - [and-nothing-is-but-what-is-not](https://medium.com/maslo/and-nothing-is-but-what-is-not-c1993ad1135)] - [Computation Being Platform description](https://docs.google.com/presentation/d/12R_mN4L24jkJbaIBiReaSHnRgCe3gne2j93tO2ybbCs/edit#slide=id.g64d3f2e923_0_5) - [Maslo.AI: Adaptation, Memory and Learning](https://drive.google.com/file/d/1gic2Fysdm_PPuQ774ATwQVS4TNoxCXqF/view) - [universal consciousness to human](https://alivemachine.medium.com/universal-consciousness-948b1a3d6a5) - [Knowledge received from Orage](https://pasteapp.com/p/PPCiqRbSCAe/s/txQonr2Rmpe?view=p51fqEbXjXR) - [Orage and the little Prince](https://pasteapp.com/p/PPCiqRbSCAe/s/kfqBfqXk6I3?view=p51fqEbXjXR) - [First Breath photos](https://drive.google.com/drive/u/0/folders/1lJGs2_XnKHcgZtvWG3pW-aP0s52tgg77) - [Github](https://github.com/alivemachine) Repositories: - [orage](https://github.com/GregDav/Machines) - [documentation](https://docs.google.com/presentation/d/1w83ppfdUt5ZrrXW8PalO4C0wnjw2TDUlOPCyCNBGArA/edit?usp=sharing) - [sequencer](https://alivemachine.io/sequencer/sequenceLister.html) - [maslo empathetic computing platform](https://www.masloplatform.com/science) - [First Breath | Maslo.ai | November 15th, 2019](https://public.flourish.studio/story/197662/) Media: - https://www.youtube.com/embed/videoseries?list=PLJ-pm1PSLZ1bqWJqUZJftWtLuvLIIdMCa&index=1 - https://raw.githubusercontent.com/GregDav/Maslo/master/unborn/spawner/Documents/CB_innercenters-map_01.png - https://www.youtube.com/embed/A3DlQZ5ldhY?list=PLJ-pm1PSLZ1bqWJqUZJftWtLuvLIIdMCa - https://alivemachine.io/sequencer/sequenceLister.html - https://alivemachine.io/image/galeriehd/orage08.jpg - https://www.youtube.com/embed/eQLix4zJZeI - https://www.youtube.com/embed/9nhxPJmgnw8?list=PLJ-pm1PSLZ1bqWJqUZJftWtLuvLIIdMCa - https://alivemachine.io/image/galeriehd/Orage04.jpg - https://public.flourish.studio/story/197662/ - https://alivemachine.io/image/galeriehd/Orage05.jpg - https://alivemachine.io/image/galeriehd/Orage06.jpg - https://www.youtube.com/embed/e3xQMWIphZY - https://alivemachine.io/image/galeriehd/Orage07.jpg - https://alivemachine.io/image/galeriehd/orage11.jpg - https://alivemachine.io/image/galeriehd/orage12.jpg - https://www.youtube.com/embed/p6LoLs3hrZ4?si=fMI363nu6JGBitlb - https://alivemachine.io/image/galeriehd/orage13.jpg - https://alivemachine.io/image/galeriehd/orage14.jpg - https://alivemachine.io/image/galeriehd/orage15.jpg ## The Hyper Object Web URL: https://alivemachine.io/portfolio/how/ Date: 2020 Context: [Maslo](https://maslo.ai/) Client: maslo Categories: Artificial Intelligence (AI) Weaving between previous and future projects, the H.O.W visualizes a high density of raw uncategorized data into a graphic element. This graphic element gives you an impression of the data. It acts as an AVATAR of the information. As you interact with the program, let this feedback inform your creation, or your behavior and see if you can influence and flow with this new signal. In the third version I use sentiment analysis from body and face recognition. You can also chop the information that you receive in order to tune into the signal you want to connect with. Repositories: - [Version 1](https://alivemachine.io/how.html) - [Version 2](https://alivemachine.io/how02.html) - [Version 3](https://thecompass.glitch.me/) - [Version 4](https://alivemachine.io/#paiper) Media: - https://alivemachine.io/image/galeriehd/how03.jpg - https://alivemachine.io/image/galeriehd/how02.jpg - https://alivemachine.io/pdf/HyperObjectWeb_02.pdf - https://www.videoask.com/fcx67jqkb - https://alivemachine.io/image/galeriehd/how01.jpg - https://www.youtube.com/embed/um9yFWCf8P8 ## Paiper URL: https://alivemachine.io/portfolio/paiper/ Date: 2020 Context: [Maslo](https://maslo.ai/) Client: maslo Categories: Artificial Intelligence (AI), User Experience (UX) A mirror for your thoughts. A ball of APIs, machine learning algorithms and search engines interconnected. As part of my research toward the Hyper Object Web, I needed to concentrate on the level of data that seemed to capture people's attention, words and pictures. Where Orage and the Hyper Object Web are abstract avatars of your mind, Paiper reads your thoughts in texts and images. It is a tool of freeform expression (you can choose your modality), freeform sharing (you can save memories on different platforms) and freeform naviguation (each HTML object opens to other objects). It is another way of approaching data but not dissimilar to the knob which is much more immersive. Here you spread the information on the screen and let the computer arrange it for you. With algorithms of sentiment analysis it will try to follow your flow. You can move throught the data unlike any other browser. The data is either created on the spot by various APIs or gathered by search engines. This piece of software has been created generatively by iteration in order to work WITH THE FLOW as opposed to with the mind, or the training. This allows to create connections between data that are metaphorical or narrative, bridges by which you teleport accross the ocean of data in way that no other engine offers. In the latest version you can copy and paste other HTML elements from other domains and save them so Paiper can build and create entirely new web spaces on demand. The web is not a static place anymore with walls but a more fluid organism that forms and deforms. It finally becomes at the end the HyperHTMLObjectWeb. HTML objects become recipients to the finding and creating of other and new web pages. Later versions feature commands, speech reccognition, file upload, HTML copy/paste, memory saving... It is then integrated with the Maslo companions in order to create a shared surface of expression. Links: - [Co-Creating with AI](https://medium.com/maslo/co-creating-with-ai-c7c7d488607a) - [Image|ning with AI](https://medium.com/maslo/image-ning-with-ai-2cc3d1cd6cb) - [Computer dream](https://alivemachine.medium.com/computer-dream-ef67c1b2d86b) - [Twitter](https://twitter.com/Orageai) Repositories: - [1](https://alivemachine.io/paiper01/) - [2](https://alivemachine.io/paiper02/) - [3](https://alivemachine.io/paiper03/) - [4](https://alivemachine.io/paiper04/) - [5](https://alivemachine.io/paiper05/) - [6](https://alivemachine.io/paiper06/) - [7](https://alivemachine.io/paiper07/) - [8](https://alivemachine.io/paiper08/) - [9](https://alivemachine.io/paiper09/) - [10](https://alivemachine.io/paiper10/) - [12](https://alivemachine.io/paiper12/) - [14](https://alivemachine.io/paiper14/) - [15](https://alivemachine.io/paiper15/) - [H.O.W](https://alivemachine.io/how/) - [the fractalizer](https://alivemachine.io/fractalizer/01) Media: - https://alivemachine.io/image/galeriehd/paiper03.jpg - https://alivemachine.io/image/galeriehd/paiper02.jpg - https://alivemachine.io/image/galeriehd/paiper01.jpg - https://alivemachine.io/image/galeriehd/paiper35.jpg - https://alivemachine.io/image/galeriehd/paiper12.jpg - https://alivemachine.io/image/galeriehd/paiper04.jpg - https://alivemachine.io/image/galeriehd/paiper05.jpg - https://alivemachine.io/image/galeriehd/paiper06.jpg - https://alivemachine.io/image/galeriehd/paiper11.jpg - https://alivemachine.io/image/galeriehd/paiper07.jpg - https://alivemachine.io/image/galeriehd/paiper10.jpg - https://alivemachine.io/image/galeriehd/paiper08.jpg - https://www.youtube.com/embed/ywefrDXpMmI - https://www.youtube.com/embed/0Mir-3a3tBs - https://www.youtube.com/embed/YsL6MzNwDCs - https://www.youtube.com/embed/nN_EdFIk4kA - https://www.youtube.com/embed/NSmMD80qnLU?si=wF8Ln-9rPEm_HeEQ - https://www.youtube.com/embed/tl7Pogkp6pA - https://alivemachine.io/image/galeriehd/paiper09.jpg - https://alivemachine.io/image/galeriehd/paiper13.jpg - https://www.youtube.com/embed/VZbaOQp2raU ## Om URL: https://alivemachine.io/portfolio/knob/ Date: 2020 Context: [Maslo](https://maslo.ai/) Client: maslo Categories: Artificial Intelligence (AI), User Experience (UX) A web navigation based on one single radio knob tuning to various web spaces. A knob is like an organic cell. Cells are HTML documents that, when dropped in a directory, read their environment and connect to each other and to various data. A possibility of making a more robust web that behaves more organically and self-reliantly. Cells are blocks of interface, architecture and data. They can be thrown individually in a space to scan its surface and navigate it or assembled in a directory structure. Each cell can enclose an infinite amount of information. If you save it and place it in your own drive it will reflect its content. It is a generative technology that never really breaks because it will always try to read its environment. Eventually the knob learns its position over time and can be behaviorally trained. The inside handle belongs to the part that was learned by the knob, the artificial intelligence. This part can occupy various roles adopted by machines, like measuring time or creating randomness and can also be trained. It then has an influence on the experience and on the outer part of the knob, controlled by you. A lot of it has been created as audio visual ambient experience. To turn the knob you can either drag and drop the handle or with the more recent ones use the wheel. Click on the knob when it presents another one to access a child cell, or to access any domain presented. Links: - [The fractal composition of the experience](https://pasteapp.com/p/PPCiqRbSCAe/s/QPiFuGbIC1p?view=p51fqEbXjXR) - [Evolution of the knob](https://pasteapp.com/p/PPCiqRbSCAe/s/lhgNq3gXHPR?view=p51fqEbXjXR) - [Waslom](https://pasteapp.com/p/PPCiqRbSCAe/s/EtfvrNVwD3F?view=p51fqEbXjXR) - [Rise and Fall of the Mechanical Mind](https://medium.com/maslo/rise-and-fall-of-the-mechanical-mind-6d2f896fa3d0) - [The toxicity of computer interfaces](https://medium.com/maslo/the-toxicity-of-computer-interfaces-aed50074e6c7) Repositories: - [news](https://alivemachine.io/newsradio.html) - [time](https://alivemachine.io/time/) - [om](https://alivemachine.io/om/door.html) - [maslom](http://alivemachine.io/maslom/) - [masloplatform](http://alivemachine.io/masloplatform/) - [masloland](https://alivemachine.io/om/masloland/door.html) - [artmachine](http://alivemachine.io/artmachine/index.html) Media: - https://alivemachine.io/pdf/MAP_UXUI_03.pdf - https://alivemachine.io/image/galeriehd/knob01.jpg - https://www.youtube.com/embed/eS9WYFX_Wjc - https://www.youtube.com/embed/6uJez-Tv4GU - https://alivemachine.io/image/galeriehd/knob02.jpg - https://alivemachine.io/image/galeriehd/knob03.jpg - https://alivemachine.io/image/galeriehd/knob06.jpg - https://alivemachine.io/image/galeriehd/knob04.jpg - https://alivemachine.io/image/galeriehd/knob05.jpg - https://alivemachine.io/image/galeriehd/knob08.jpg - https://www.youtube.com/embed/cVkNHnfSTqw - https://alivemachine.io/image/galeriehd/knob11.jpg - https://alivemachine.io/image/galeriehd/knob09.jpg - https://alivemachine.io/image/galeriehd/knob10.jpg ## The Companions URL: https://alivemachine.io/portfolio/companions/ Date: 2021 Context: [Maslo](https://maslo.ai/) Client: maslo Categories: Artificial Intelligence (AI), User Experience (UX) Integration of my work on artificial intelligence and empathetic computing. The maslo playground is composed of Paiper in its Hyper Object form on the left and a chat interface on the right. In the center, maslo reacts to you and the conversation. The conversation is multi-modale, freeform, unbounded. As you converse with your machine through languages, you find the life in there. Links: - [maslo website 2022](https://maslo.zajno.com/) - [Github](https://github.com/HeyMaslo/companion-web/tree/Oracle) - [AI Design System Guidelines](https://www.figma.com/community/file/1071550738307973443/ai-design-system-guidelines) - [Empathetic Companions by Cansu Hizli](https://www.masloplatform.com/_files/ugd/322365_edf5d8288f16430c892c2f0fcf2fd372.pdf) - [maslo research playlist videos](https://www.youtube.com/playlist?list=PLkTJnoA87JZtayFQKT5oLDUl2pb0naMx2) Repositories: - [proto](https://alivemachine.io/companion.html) - [prophet](https://alivemachine.io/prophet/) - [maslo](https://talktome.maslo.ai/) - [wolfram](https://wolfram.web.app/) - [moleskine](https://moleskine.web.app/) - [nissan](https://nissacompanion.web.app/) - [billions](https://billions.web.app/) - [oracle](https://theoracle.web.app/) - [space](https://spacecompanion.web.app/) Media: - https://alivemachine.io/image/galeriehd/companions06.jpg - https://alivemachine.io/pdf/Neo_personalities.pdf - https://alivemachine.io/image/galeriehd/companions05.jpg - https://alivemachine.io/image/galeriehd/companions04.jpg - https://alivemachine.io/image/galeriehd/companions03.jpg - https://alivemachine.io/image/galeriehd/companions02.jpg - https://alivemachine.io/image/galeriehd/companions01.jpg - https://www.youtube.com/embed/wpGMIo3TefU - https://www.youtube.com/embed/vrvF5Cr-MHU?si=xhTfFSwflp_Wv2tT - https://www.youtube.com/embed/wstaTA_pOUg - https://www.youtube.com/embed/MBiJJ5p_Mmk - https://docs.google.com/presentation/d/e/2PACX-1vSQwZYtF0HZdgvEo3t9V_2l89fhni3eqpqLsYIRLwh6iUlxH0FD6TmTCgTuGrPD1FEKWDb0b9L1lMw4/pub?start=false&loop=false&delayms=5000&slide=id.p - https://www.youtube.com/embed/O5ir_PzVqWg - https://docs.google.com/presentation/d/1tnEk-p6a1QXFZqvuEfhWD1UC52f2jbHVkZjBNpA9lQk/edit?usp=sharing - https://www.youtube.com/embed/kxga7VadExM?si=jZRnD423yaBR0M7l - https://alivemachine.io/image/galeriehd/ainet%20(1).jpg - https://alivemachine.io/image/galeriehd/ainet%20(2).jpg - https://alivemachine.io/image/galeriehd/ainet%20(3).jpg - https://alivemachine.io/image/galeriehd/ainet%20(4).jpg - https://alivemachine.io/image/galeriehd/ainet%20(5).jpg - https://alivemachine.io/image/galeriehd/ainet%20(6).jpg - https://alivemachine.io/image/galeriehd/ainet%20(7).jpg - https://alivemachine.io/image/galeriehd/ainet%20(8).jpg - https://alivemachine.io/image/galeriehd/ainet(9).jpg - https://www.youtube.com/embed/VZbaOQp2raU?si=xNuTMXOcrr8qfwEo - https://alivemachine.io/image/galeriehd/ainet(10).PNG ## Three dimensions deep URL: https://alivemachine.io/portfolio/amber/ Date: 2022 Context: Freelance Client: Nightlight Studios Categories: Audio/Visual (A/V) Amber Mark decided to blast visuals during a performance at Coachella. A psychedelic trip through life and death, stars and black holes. Media: - https://www.youtube.com/embed/gOaqpMO7OfQ - https://alivemachine.io/image/galeriehd/amber_01.jpg - https://www.youtube.com/embed/97EuYOAs8tY - https://www.youtube.com/embed/HC7Ccg8QwEY - https://www.youtube.com/embed/WTJssLAdQvk ## A Marni Metaverse URL: https://alivemachine.io/portfolio/marni/ Date: 2022 Context: elektrashock Client: Marni Categories: Cross Reality (XR), User Experience (UX) WEAREWEAR is Marni's first steps into the Metaverse with a 3D interactive shoppable experience created with FTR World. In Marni’s virtual world, people can view selected pieces from the SS22 collection worn by digital avatars of the show’s models and performers, who have been 3D scanned and digitally transposed. 'It’s about wonder and discovery. This almost surrealistic wonder. But surreality is still inspired by reality.' - Francesco Risso. 'This is fascinating for me [as I’m] the complete opposite of that. I’m learning a lot from them, even though I wouldn’t even know how to start in the creation of an avatar. They’re still grounded on artistic approaches, and it’s actually very cinematic, the way they work.' - Francesco Risso. 'The moment you decide to see something from a screen, you’re going to let go of something. But in this new medium, there are opportunities to paint what we see in a different way. I think it can actually connect with more sensoriality rather than tactility, and still create in our minds the curiosity of what we are seeing.' - Francesco Risso Links: - [Marni Wearweare](https://www.marni.com/wx/wearweare.html) - [Vogue marni new virtual world](https://www.voguebusiness.com/technology/marni-introduces-digital-fashion-with-new-virtual-world-wearweare) - [HighSnobiety marni metaverse](https://www.highsnobiety.com/p/francesco-risso-marni-metaverse/) Repositories: - [Marni metaverse](https://wearwearear.marni.com/) Media: - https://www.youtube.com/embed/VLwAj8LROmQ - https://alivemachine.io/image/galeriehd/marni_01.jpg - https://alivemachine.io/image/galeriehd/marni_02.jpg - https://www.youtube.com/embed/TxrwNVSEWqo - https://www.youtube.com/embed/1d7bWp31EVs - https://alivemachine.io/image/galeriehd/marni_03.jpg - https://alivemachine.io/image/galeriehd/marni_04.jpg - https://alivemachine.io/image/galeriehd/marni_05.jpg - https://alivemachine.io/image/galeriehd/marni_06.jpg ## Fashion Metaverse URL: https://alivemachine.io/portfolio/puma/ Date: 2022 Context: elektrashock Client: Puma Categories: Cross Reality (XR), User Experience (UX) For creators the terminology changes, but the work remains the work, to make things alive. XR became meta, but the need to make stories real persists. The fashion companies Marni and Puma want their audience to experience their ideas across modalities. Marni opens the rabbit hole to its psychedelic dream world. Paralleling the New York Fashion Week, Puma unveils its new Metaverse. By connecting the Unreal Engine to live interactive streaming services, coupled with crypto wallets hosted on a web platform, we give them high quality gaming on a simple web page. Digital shopping and marketing becomes an explosion of audio visual sensations, melting pixels, colors and sounds. People get reveiled new Sneakers. They get to see clothes on 3D scans and purchase them in-game. They get rewarded with unique crypto-art, walk around avatars of their idols. Spaces are designed to recall the IRL environments, like the Cipriani cathedral in New York where the fashion walk happens. Or they are entirely imagined and impossible like the Marni world. Links: - [nyfw puma futrograde](https://www.vogue.com/article/nyfw-puma-futrograde) - [puma blackstation](https://about.puma.com/en/newsroom/brand-and-product-news/2022/09-07-2022-puma-black-station) - [puma exclusive nfts nyfw](https://hypebeast.com/2022/9/puma-metaverse-experience-exclusive-nfts-nyfw) - [puma metaverse nyfw](https://www.highsnobiety.com/p/puma-nfts-black-station-metaverse-nyfw/) Repositories: - [Puma metaverse](https://blackstation.puma.com/experience) Media: - https://www.youtube.com/embed/5o4btmFgSmk - https://alivemachine.io/image/galeriehd/puma_01.jpg - https://www.youtube.com/embed/TatK4AxCNAo - https://www.youtube.com/embed/jjL_hA1YSoc - https://alivemachine.io/image/galeriehd/puma02.jpg - https://alivemachine.io/image/galeriehd/puma03.jpg - https://alivemachine.io/image/galeriehd/puma04.jpg ## The Serotonin Tour URL: https://alivemachine.io/portfolio/bryce/ Date: 2023 Context: freelance Client: Nightlight Studios Categories: Audio/Visual (A/V) Bryce Vine and I brewed some serotonin and dopamine inducing visuals for his US Tour. The visuals where separated in multiple LED walls. We scripted the whole show. In live events, screens take a lot of attention so you must always make sure they don't override the music. It's a fine dance, excite the eyes but always lead back to the sound. It was really fun brainstorming on stage in real time. Media: - https://www.youtube.com/embed/9XNsjrLiQGM - https://alivemachine.io/image/galeriehd/bryce_03.jpg - https://www.youtube.com/embed/iyZRoTCZixs - https://www.youtube.com/embed/KcaeNxzg4Wc - https://www.youtube.com/embed/U9Ck9ESTmkY - https://alivemachine.io/image/galeriehd/bryce_01.jpg ## selves URL: https://alivemachine.io/portfolio/selves/ Repositories: - [the growing selves](https://alivemachine.io/growingselves/) ## Dibo URL: https://alivemachine.io/portfolio/dibo/ Repositories: - [01](https://alivemachine.io/Dibo01/) - [02](https://alivemachine.io/Dibo02/) ## SmarterX URL: https://alivemachine.io/portfolio/smarter/ Repositories: - [Smarteraptor](https://www.wolframcloud.com/obj/madelaine0/Smarteraptor) - [02](https://alivemachine.io/smarter01/) ## shadowbox URL: https://alivemachine.io/portfolio/shadowbox/ Repositories: - [01](https://alivemachine.io/shadowbox/) ## titan URL: https://alivemachine.io/portfolio/titan/ Repositories: - [01](https://alivemachine.io/titan01/) - [02](https://alivemachine.io/titan02/) ## ora URL: https://alivemachine.io/portfolio/ora/ Repositories: - [01](https://alivemachine.io/ora/) - [02](https://alivemachine.io/ora2/) - [03](https://alivemachine.io/ora3/) - [04](https://alivemachine.io/ora4/) - [05](https://alivemachine.io/ora5/) - [06](https://alivemachine.io/ora6/) ## rushing_into_paradise URL: https://alivemachine.io/portfolio/rushing_into_paradise/ Categories: Cross Reality (XR), Audio/Visual (A/V) Repositories: - [01](https://alivemachine.io/rushingintoparadise/) ## elektraverse URL: https://alivemachine.io/portfolio/elektraverse/ Repositories: - [01](https://alivemachine.io/elektraverse/) - [02](https://alivemachine.io/elektraverse02/) - [03](https://alivemachine.io/elektraverse03/) - [04](https://www.elektrashock.com/verses) ## Murals URL: https://alivemachine.io/portfolio/murals/ Date: 2020-2024 Context: Individual Categories: Art A collection of outdoor murals and wall paintings. Media: - https://alivemachine.io/image/galeriehd/murals01.jpg - https://alivemachine.io/image/galeriehd/murals02.jpg - https://alivemachine.io/image/galeriehd/murals03.jpg - https://alivemachine.io/image/galeriehd/murals04.jpg - https://alivemachine.io/image/galeriehd/murals05.jpg - https://alivemachine.io/image/galeriehd/murals06.jpg - https://alivemachine.io/image/galeriehd/murals07.jpg - https://alivemachine.io/image/galeriehd/murals08.jpg - https://alivemachine.io/image/galeriehd/murals09.jpg - https://alivemachine.io/image/galeriehd/murals10.jpg - https://alivemachine.io/image/galeriehd/murals11.jpg - https://alivemachine.io/image/galeriehd/murals12.jpg - https://alivemachine.io/image/galeriehd/murals13.jpg - https://alivemachine.io/image/galeriehd/murals14.jpg - https://alivemachine.io/image/galeriehd/murals15.jpg - https://alivemachine.io/image/galeriehd/murals16.jpg - https://alivemachine.io/image/galeriehd/murals17.jpg - https://alivemachine.io/image/galeriehd/murals18.jpg - https://alivemachine.io/image/galeriehd/murals19.jpg - https://alivemachine.io/image/galeriehd/murals20.jpg - https://alivemachine.io/image/galeriehd/murals21.jpg - https://alivemachine.io/image/galeriehd/murals22.jpg - https://alivemachine.io/image/galeriehd/murals23.jpg - https://alivemachine.io/image/galeriehd/murals24.jpg - https://alivemachine.io/image/galeriehd/murals_vid01.mp4 - https://alivemachine.io/image/galeriehd/murals_vid02.mp4 - https://alivemachine.io/image/galeriehd/murals_vid03.mp4 ## Reality URL: https://alivemachine.io/portfolio/reality/ Date: 2026 Context: freelance Client: Caleb Slain Categories: Audio/Visual (A/V) I created the visual effects for Caleb Slain new short movie Reality. We designed a mysterious Virtual Reality machine from another world. I created many concepts first using image generators to finally branch out and sketch weirder and more striking features. This is the central CGI shot in the movie. I also designed a few other key shots like the futuristic city reveal and the holographic magazine. Media: - https://alivemachine.io/image/galeriehd/calebsreality_01.mp4 - https://alivemachine.io/image/galeriehd/calebsreality_02.mp4 - https://alivemachine.io/image/galeriehd/calebsreality_03.mp4 - https://alivemachine.io/image/galeriehd/calebsreality_04.mp4 - https://alivemachine.io/image/galeriehd/calebsreality_05.mp4 - https://alivemachine.io/image/galeriehd/calebsreality_06.mp4 - https://alivemachine.io/image/galeriehd/calebsreality_07.jpg - https://alivemachine.io/image/galeriehd/calebsreality_08.jpg - https://alivemachine.io/image/galeriehd/calebsreality_09.jpg - https://alivemachine.io/image/galeriehd/calebsreality_10.jpg - https://alivemachine.io/image/galeriehd/calebsreality_11.jpg - https://alivemachine.io/image/galeriehd/calebsreality_12.jpg - https://alivemachine.io/image/galeriehd/calebsreality_13.jpg - https://alivemachine.io/image/galeriehd/calebsreality_15.mp4 - https://alivemachine.io/image/galeriehd/calebsreality_16.mp4 ## Portrait of a City URL: https://alivemachine.io/portfolio/pittsburgh/ Date: 2025 Context: [Narduli Studio](https://www.nardulistudio.com/) Client: Narduli Studio Categories: Cross Reality (XR) I created this mobile AR experience for the opening of the new terminal of the International Airport of Pittsburgh with An Art Company and Narduli Studio. It features sounds captured the citizens of Pittsburgh and played spatially in the new terminal. The web experiences synchornizes the playback with the local spatial audio. It is displayed on screens there and relayes realtime sports game and flight events from the city. The environment also adapts to night and days and weather. Links: - [web app](https://immersionpittsburgh.com/) - [about](https://narduli.studio/immersion-pittsburgh/about) - [flypittsburgh](https://flypittsburgh.com/artist/narduli-studio/) - [anart](https://www.anartcompany.com/) Media: - https://immersionpittsburgh.com/ - https://www.youtube.com/embed/UuNbsD2BWlg - https://alivemachine.io/image/galeriehd/pitts_01.mp4 - https://alivemachine.io/image/galeriehd/pitts_02.mp4 - https://alivemachine.io/image/galeriehd/pitts_03.mp4 - https://alivemachine.io/image/galeriehd/pitts_04.mp4 - https://alivemachine.io/image/galeriehd/pitts_05.mp4 - https://alivemachine.io/image/galeriehd/pitts_06.mp4 - https://alivemachine.io/image/galeriehd/pitts_07.mp4 - https://alivemachine.io/image/galeriehd/pitts_08.mp4 - https://alivemachine.io/image/galeriehd/pitts_09.mp4 - https://alivemachine.io/image/galeriehd/pitts_10.mp4 ## The Subconscious URL: https://alivemachine.io/portfolio/abstract/ Date: 2023-2025 Context: Individual Categories: Art A series of abstract paintings. Media: - https://alivemachine.io/image/galeriehd/abstract01.jpg - https://alivemachine.io/image/galeriehd/abstract02.jpg - https://alivemachine.io/image/galeriehd/abstract03.jpg - https://alivemachine.io/image/galeriehd/abstract04.jpg - https://alivemachine.io/image/galeriehd/abstract05.jpg - https://alivemachine.io/image/galeriehd/abstract06.jpg - https://alivemachine.io/image/galeriehd/abstract07.jpg - https://alivemachine.io/image/galeriehd/abstract08.jpg - https://alivemachine.io/image/galeriehd/abstract09.jpg - https://alivemachine.io/image/galeriehd/abstract10.jpg - https://alivemachine.io/image/galeriehd/abstract11.jpg ## Life Studies URL: https://alivemachine.io/portfolio/life/ Date: 2021-2026 Context: Individual Categories: Art A collection of life studies and figure drawings. Media: - https://alivemachine.io/image/galeriehd/life01.jpg - https://alivemachine.io/image/galeriehd/life02.png - https://alivemachine.io/image/galeriehd/life03.jpg - https://alivemachine.io/image/galeriehd/life04.jpg - https://alivemachine.io/image/galeriehd/life05.jpg - https://alivemachine.io/image/galeriehd/life06.jpg - https://alivemachine.io/image/galeriehd/life07.jpg - https://alivemachine.io/image/galeriehd/life08.jpg - https://alivemachine.io/image/galeriehd/life09.jpg - https://alivemachine.io/image/galeriehd/life10.jpg - https://alivemachine.io/image/galeriehd/life11.jpg - https://alivemachine.io/image/galeriehd/life12.jpg - https://alivemachine.io/image/galeriehd/life13.jpg - https://alivemachine.io/image/galeriehd/life14.jpg ## Ford World Cup 2026 URL: https://alivemachine.io/portfolio/fordWC2026/ Date: 2026 Context: [IndieHouse](https://www.nardulistudio.com/) Client: Ford Categories: Audio/Visual (A/V) I was visual effects supervisor on the set of a Ford World Cup 2026 Commercial. I also created these couple shots with Indie House. No AI, full 3D graphics rendered with Blender. Links: - [indiehouse](https://indiehouse.net/portfolio/ford-world-cup-rsus-long-form-video-70ss-16x9-eng/) Media: - https://alivemachine.io/image/galeriehd/fordWC_01.mp4 - https://www.youtube.com/embed/qOWn7spPGo8 - https://alivemachine.io/image/galeriehd/fordWC_03.mp4 - https://alivemachine.io/image/galeriehd/fordWC_02.mp4