# alivemachine - alivemachine > I am an artist and a designer. I grew up and was trained in France. I now live and learn in the US. I like creating experiences that make you feel alive. This gallery gives you a span of my work in Audio/Visual (A/V), Cross Reality (XR), User Experience (UX), Artificial Intelligence (AI) and arts. ## Read the portfolio - [Lite HTML portfolio](https://alivemachine.io/lite.html): 30 gallery projects across disciplines. No JavaScript required. - [Full portfolio text](https://alivemachine.io/llms-full.txt): Descriptions, dates, clients, skills, awards, links, and media from the same project data. - [Sitemap](https://alivemachine.io/sitemap.xml): Permanent project URLs. Lite and its permanent HTML project pages work without JavaScript. The immersive interface uses JavaScript and hash navigation. Prefer Lite project pages when reading or citing this portfolio. Projects can span multiple disciplines. Do not infer that this portfolio is limited to AI from its recent work. Dates and missing details are preserved as supplied; project context and client fields do not necessarily imply employment or current availability. ## Projects - [Motion Drawing](https://alivemachine.io/portfolio/motiondrawing/) (2011): User Experience (UX) - [The ARC Reactor](https://alivemachine.io/portfolio/arc/) (2012) - [ParisFX 2012](https://alivemachine.io/portfolio/parisfx/) (2012): Audio/Visual (A/V) - [Epsilon 48](https://alivemachine.io/portfolio/epsilon/) (2013): Audio/Visual (A/V) - [Melodia - Laval Virtual 2013 game contest](https://alivemachine.io/portfolio/melo/) (2013): User Experience (UX) - [Hardis Dashboard Concept Video](https://alivemachine.io/portfolio/hardis/) (2013): Audio/Visual (A/V) - [Intelligence UI](https://alivemachine.io/portfolio/intel/) (2013): Audio/Visual (A/V) - [Travel + SocialGood](https://alivemachine.io/portfolio/travel/) (2013): Audio/Visual (A/V) - [Solar Power in Arizona](https://alivemachine.io/portfolio/solar/) (2013): Audio/Visual (A/V) - [Sillage](https://alivemachine.io/portfolio/sillage/) (2013): User Experience (UX) - [Stuart](https://alivemachine.io/portfolio/stuart/) (2014): User Experience (UX) - [MatPat's Game Lab](https://alivemachine.io/portfolio/gamelab/) (2016): Cross Reality (XR) - [Ghosts of Hogwarts](https://alivemachine.io/portfolio/hpproject/) (2015): Cross Reality (XR) - [360 California Love](https://alivemachine.io/portfolio/surf/) (2015-2016): Cross Reality (XR) - [Making a language](https://alivemachine.io/portfolio/posts/) (2017): Audio/Visual (A/V), Art - [No Future](https://alivemachine.io/portfolio/nofuture/) (2016): Cross Reality (XR), Audio/Visual (A/V) - [Airplane cabin VR showcase](https://alivemachine.io/portfolio/zodiac/) (2017): Cross Reality (XR) - [The Haptic Forest](https://alivemachine.io/portfolio/emerge/) (2017): Cross Reality (XR) - [Trips](https://alivemachine.io/portfolio/thewave/) (2017): Cross Reality (XR), Audio/Visual (A/V) - [Driverless](https://alivemachine.io/portfolio/hitachi/) (2017): Cross Reality (XR), Audio/Visual (A/V) - [MEZO](https://alivemachine.io/portfolio/mezo/) (2018): Cross Reality (XR), User Experience (UX) - [Gravity Jet Suit L.A. Premiere](https://alivemachine.io/portfolio/gravity/) (2019): Cross Reality (XR), User Experience (UX) - [Innerspace](https://alivemachine.io/portfolio/innerspace/) (2019): Cross Reality (XR), User Experience (UX) - [Shaed](https://alivemachine.io/portfolio/shaed/) (2018): Audio/Visual (A/V) - [Awareness app](https://alivemachine.io/portfolio/gol/) (2019): User Experience (UX) - [Orage AI](https://alivemachine.io/portfolio/orage/) (2020): Artificial Intelligence (AI) - [The Hyper Object Web](https://alivemachine.io/portfolio/how/) (2020): Artificial Intelligence (AI) - [Paiper](https://alivemachine.io/portfolio/paiper/) (2020): Artificial Intelligence (AI), User Experience (UX) - [Om](https://alivemachine.io/portfolio/knob/) (2020): Artificial Intelligence (AI), User Experience (UX) - [The Companions](https://alivemachine.io/portfolio/companions/) (2021): Artificial Intelligence (AI), User Experience (UX) - [Three dimensions deep](https://alivemachine.io/portfolio/amber/) (2022): Audio/Visual (A/V) - [A Marni Metaverse](https://alivemachine.io/portfolio/marni/) (2022): Cross Reality (XR), User Experience (UX) - [Fashion Metaverse](https://alivemachine.io/portfolio/puma/) (2022): Cross Reality (XR), User Experience (UX) - [The Serotonin Tour](https://alivemachine.io/portfolio/bryce/) (2023): Audio/Visual (A/V) - [selves](https://alivemachine.io/portfolio/selves/) - [Dibo](https://alivemachine.io/portfolio/dibo/) - [SmarterX](https://alivemachine.io/portfolio/smarter/) - [shadowbox](https://alivemachine.io/portfolio/shadowbox/) - [titan](https://alivemachine.io/portfolio/titan/) - [ora](https://alivemachine.io/portfolio/ora/) - [rushing_into_paradise](https://alivemachine.io/portfolio/rushing_into_paradise/): Cross Reality (XR), Audio/Visual (A/V) - [elektraverse](https://alivemachine.io/portfolio/elektraverse/) - [Murals](https://alivemachine.io/portfolio/murals/) (2020-2024): Art - [Reality](https://alivemachine.io/portfolio/reality/) (2026): Audio/Visual (A/V) - [Portrait of a City](https://alivemachine.io/portfolio/pittsburgh/) (2025): Cross Reality (XR) - [The Subconscious](https://alivemachine.io/portfolio/abstract/) (2023-2025): Art - [Life Studies](https://alivemachine.io/portfolio/life/) (2021-2026): Art - [Ford World Cup 2026](https://alivemachine.io/portfolio/fordWC2026/) (2026): Audio/Visual (A/V)