Airplane cabin VR showcase

Date
2017
Context
Specular Theory
Client
Zodiac Aerospace
Categories
Cross Reality (XR)
Tools and skills
UX design, Unity, 3DS Max, V-Ray, Vive

A room-scaled VR experience I conceived and crafted with Unity 5 to showcase the first class cabin of a new airplane. The user can walk and modify the settings of the cabin as well as trigger certain elements like watching the TV or adjust the seating with a simple interface. I baked all the lights with the V-Ray renderer to have the highest ray-tracing quality in real-time. (The screenshots are from Unity.) I additionally built a mixed-reality camera in order to demonstrate the final product.

Airplane cabin VR showcase project preview

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