Airplane cabin VR showcase
- Date
- 2017
- Context
- Specular Theory
- Client
- Zodiac Aerospace
- Categories
- Cross Reality (XR)
- Tools and skills
- UX design, Unity, 3DS Max, V-Ray, Vive
A room-scaled VR experience I conceived and crafted with Unity 5 to showcase the first class cabin of a new airplane. The user can walk and modify the settings of the cabin as well as trigger certain elements like watching the TV or adjust the seating with a simple interface. I baked all the lights with the V-Ray renderer to have the highest ray-tracing quality in real-time. (The screenshots are from Unity.) I additionally built a mixed-reality camera in order to demonstrate the final product.

Media and documents
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Airplane cabin VR showcase - media 1image/galeriehd/Zodiac01.jpg
Airplane cabin VR showcase - media 2image/galeriehd/Zodiac02.jpg
Airplane cabin VR showcase - media 3image/galeriehd/Zodiac03.jpg
Airplane cabin VR showcase - media 4image/galeriehd/Zodiac04.jpg- Airplane cabin VR showcase - media 5image/galeriehd/ZA_MR02.mp4